15 cards found.

Adventure Awaits

Sorcery {1}{G} (0)

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.



Color Identity: G,Green
Printings:
Zendikar Rising ()

Foreign Names:

Formats:

Adventure Awaits

Sorcery {1}{G} (0)

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.



Color Identity: G,Green
Printings:
Zendikar Rising ()

Foreign Names:

Formats:

Aether Vial

Artifact {1} (1)

At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{t}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.



Color Identity:
Printings:
Pro Tour Promos ()

Foreign Names:

Formats:

Cultivate

Sorcery {2}{G} (3)

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.



Color Identity: G,Green

Cultivate

Sorcery {2}{G} (3)

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.



Color Identity: G,Green

Falconer Adept

Creature Human Soldier   2 / 3   {3}{W} (0)

Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.



Color Identity: W,White
Printings:
Core Set 2021 ()

Foreign Names:

Formats:

Falconer Adept

Creature Human Soldier   2 / 3   {3}{W} (0)

Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.



Color Identity: W,White
Printings:
Core Set 2021 ()

Foreign Names:

Formats:

Minion's Return

Enchantment Aura   {2}{B} (0)

Flash
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.



Color Identity: B,Black
Printings:
Theros Beyond Death ()

Foreign Names:

Formats:

Minion's Return

Enchantment Aura   {2}{B} (0)

Flash
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.



Color Identity: B,Black
Printings:
Theros Beyond Death ()

Foreign Names:

Formats:



Terror of Mount Velus

Creature Dragon   5 / 5   {5}{R}{R} (0)

Flying, double strike
When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.



Color Identity: R,Red
Printings:
Theros Beyond Death ()

Foreign Names:

Formats:

Terror of Mount Velus

Creature Dragon   5 / 5   {5}{R}{R} (0)

Flying, double strike
When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.



Color Identity: R,Red
Printings:
Theros Beyond Death ()

Foreign Names:

Formats:

Thundering Sparkmage

Creature Human Wizard   2 / 2   {3}{R} (0)

When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.)



Color Identity: R,Red
Printings:
Zendikar Rising ()

Foreign Names:

Formats:

Thundering Sparkmage

Creature Human Wizard   2 / 2   {3}{R} (0)

When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.)



Color Identity: R,Red
Printings:
Zendikar Rising ()

Foreign Names:

Formats:

No results found.
Bummer

15 cards found.